First ECSA Conference 2016


The European Citizen Science Association (ECSA) will hold their first conference, Citizen Science: Innovation in Open Science, Society, and Policy, on May 19-21st in Berlin, Germany.

The call for Abstracts was recently extended to March 3rd, 2016. This intriguing list of sessions includes:

  • Citizen Science Studies: Engaging with the participatory turn in the co-production of science and society. Citizen Science (CS) reshapes pre-existing hopes for a democratization of knowledge, empowerment and a decentralization of power in science. Also professional scientists, scientific institutions and policy makers are beginning to engage with CS in terms of their own goals – which may differ from those of the citizen scientists. In this situation, it becomes important to reflect about CS. Recognizing this challenge, at least three groups of stakeholders are beginning to analyze the phenomenon of CS: ‘cs-practitioners’ themselves, ‘practitioner-reflectors’, who practice CS but are also engaged with its funding, promotion etc., and most recently also those who reflect the phenomenon from the perspective of the various academic fields which explore the shifting relationship between the sciences and society – we call them ‘academic-reflectors’.
  • Data, Metadata, Quality and Visualisation of Citizen Science Data: This session will focus of the observations themselves and how they are stored, shared, processed and visualised. This session will thus discuss various elements of data, metadata, quality and visualisation of citizen science data. Is it possible and useful to have one common data model for a number of different types of observations within and across different citizens science areas such as air quality, water quality, flooding, biodiversity, etc. ?
  • Communicating Citizen Science through storytelling: We propose a session on citizen science communication through storytelling, an engaging way of telling your story for a deeper and lasting communication experience, to share your knowledge, to link ideas or to create a vision. Or simply to celebrate the success of your citizen science experience. The aims of this workshop are to make you aware of your storytelling potential, to bring your skills alive, and thereby create stories of citizen science and show the potential of this communication tool for citizens, scientists and the media.

  • Gaming for good: Exploring the potential and pitfalls of citizen science games. The list of games that people can play while contributing to science is growing. These methods are sometimes viewed as easy ways to attract entice large numbers of citizens to contribute their time and skills to solve hard-to-automate tasks such as protein folding or image recognition. However, the convergence between games and science may stir controversy, as the two can be seen as separate – and even incompatible – paradigms.

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